{"id":3191,"date":"2026-04-19T19:18:21","date_gmt":"2026-04-19T12:18:21","guid":{"rendered":"https:\/\/www.gocdidong.net\/index.php\/resident-evil-requiem-cong-nghe-do-tia-toan-phan-chi-ho-tro-tren-card-do-hoa-nvidia\/"},"modified":"2026-04-19T19:18:21","modified_gmt":"2026-04-19T12:18:21","slug":"resident-evil-requiem-cong-nghe-do-tia-toan-phan-chi-ho-tro-tren-card-do-hoa-nvidia","status":"publish","type":"post","link":"https:\/\/www.gocdidong.net\/index.php\/resident-evil-requiem-cong-nghe-do-tia-toan-phan-chi-ho-tro-tren-card-do-hoa-nvidia\/","title":{"rendered":"Resident Evil Requiem: C\u00f4ng Ngh\u1ec7 D\u00f2 Tia To\u00e0n Ph\u1ea7n Ch\u1ec9 H\u1ed7 Tr\u1ee3 Tr\u00ean Card \u0110\u1ed3 H\u1ecda NVIDIA"},"content":{"rendered":"<p>Trong b\u1ed1i c\u1ea3nh ng\u00e0nh c\u00f4ng nghi\u1ec7p game ng\u00e0y c\u00e0ng ph\u00e1t tri\u1ec3n, c\u00f4ng ngh\u1ec7 \u0111\u1ed3 h\u1ecda ti\u00ean ti\u1ebfn \u0111\u00e3 tr\u1edf th\u00e0nh m\u1ed9t y\u1ebfu t\u1ed1 quan tr\u1ecdng gi\u00fap n\u00e2ng cao tr\u1ea3i nghi\u1ec7m ng\u01b0\u1eddi ch\u01a1i. T\u1ea1i H\u1ed9i ngh\u1ecb c\u00e1c nh\u00e0 ph\u00e1t tri\u1ec3n game (GDC) 2026, m\u1ed9t trong nh\u1eefng \u0111i\u1ec3m nh\u1ea5n n\u1ed5i b\u1eadt l\u00e0 s\u1ef1 ra m\u1eaft c\u1ee7a c\u00f4ng ngh\u1ec7 d\u00f2 tia to\u00e0n ph\u1ea7n (path tracing) trong t\u1ef1a game Resident Evil Requiem. \u0110\u00e2y l\u00e0 m\u1ed9t b\u01b0\u1edbc ti\u1ebfn l\u1edbn trong vi\u1ec7c c\u1ea3i thi\u1ec7n ch\u1ea5t l\u01b0\u1ee3ng h\u00ecnh \u1ea3nh v\u00e0 hi\u1ec7u \u1ee9ng \u00e1nh s\u00e1ng trong tr\u00f2 ch\u01a1i.<\/p>\n<h2><strong>\u0110\u1ed9t Ph\u00e1 Trong C\u00f4ng Ngh\u1ec7 \u0110\u1ed3 H\u1ecda<\/strong><\/h2>\n<p>CAPCOM \u0111\u00e3 gi\u1edbi thi\u1ec7u chi ti\u1ebft v\u1ec1 c\u00e1ch h\u1ecd t\u00edch h\u1ee3p c\u00f4ng ngh\u1ec7 path tracing v\u00e0o RE Engine, b\u1ed9 c\u00f4ng c\u1ee5 \u0111\u1ed3 h\u1ecda \u0111\u1ed9c quy\u1ec1n c\u1ee7a m\u00ecnh. B\u00e0i thuy\u1ebft tr\u00ecnh mang t\u00ean &#8220;D\u00f2 tia to\u00e0n ph\u1ea7n th\u1eddi gian th\u1ef1c trong RE Engine cho Resident Evil Requiem v\u00e0 PRAGMATA&#8221; \u0111\u00e3 thu h\u00fat s\u1ef1 ch\u00fa \u00fd c\u1ee7a \u0111\u00f4ng \u0111\u1ea3o ng\u01b0\u1eddi tham d\u1ef1. Hai t\u1ef1a game n\u00e0y kh\u00f4ng ch\u1ec9 l\u00e0 nh\u1eefng s\u1ea3n ph\u1ea9m m\u1edbi m\u00e0 c\u00f2n l\u00e0 nh\u1eefng \u1ee9ng d\u1ee5ng \u0111\u1ea7u ti\u00ean c\u1ee7a c\u00f4ng ngh\u1ec7 \u0111\u1ed3 h\u1ecda ti\u00ean ti\u1ebfn n\u00e0y, m\u1edf ra m\u1ed9t k\u1ef7 nguy\u00ean m\u1edbi cho c\u00e1c tr\u00f2 ch\u01a1i h\u00e0nh \u0111\u1ed9ng.<\/p>\n<h2><strong>H\u1ee3p T\u00e1c Gi\u1eefa CAPCOM v\u00e0 NVIDIA<\/strong><\/h2>\n<p>NVIDIA \u0111\u00e3 \u0111\u00f3ng vai tr\u00f2 quan tr\u1ecdng trong vi\u1ec7c h\u1ed7 tr\u1ee3 CAPCOM trong vi\u1ec7c tri\u1ec3n khai c\u00f4ng ngh\u1ec7 path tracing. \u00d4ng Hitoshi Mishima t\u1eeb nh\u00f3m RE Engine c\u1ee7a CAPCOM \u0111\u00e3 tr\u00ecnh b\u00e0y v\u1ec1 ki\u1ebfn tr\u00fac v\u00e0 ngh\u1ec7 thu\u1eadt c\u1ee7a h\u1ec7 th\u1ed1ng, trong khi \u00f4ng Calvin Shu, k\u1ef9 s\u01b0 c\u00f4ng ngh\u1ec7 t\u1eeb NVIDIA, \u0111\u00e3 chia s\u1ebb v\u1ec1 c\u00e1ch t\u1ed1i \u01b0u h\u00f3a hi\u1ec7u su\u1ea5t GPU cho Resident Evil Requiem v\u00e0 PRAGMATA. S\u1ef1 h\u1ee3p t\u00e1c n\u00e0y kh\u00f4ng ch\u1ec9 gi\u00fap c\u1ea3i thi\u1ec7n ch\u1ea5t l\u01b0\u1ee3ng h\u00ecnh \u1ea3nh m\u00e0 c\u00f2n t\u1ed1i \u01b0u h\u00f3a hi\u1ec7u su\u1ea5t cho c\u00e1c game th\u1ee7.<\/p>\n<h2><strong>Qu\u00e1 Tr\u00ecnh Tri\u1ec3n Khai C\u00f4ng Ngh\u1ec7<\/strong><\/h2>\n<p>Vi\u1ec7c tri\u1ec3n khai path tracing \u0111\u01b0\u1ee3c th\u1ef1c hi\u1ec7n b\u1edfi Kenta Nakamoto v\u00e0 Kosuke Nabata, k\u00e9o d\u00e0i kho\u1ea3ng m\u1ed9t n\u0103m r\u01b0\u1ee1i. H\u1ec7 th\u1ed1ng n\u00e0y \u0111\u01b0\u1ee3c t\u00edch h\u1ee3p v\u1edbi c\u00f4ng ngh\u1ec7 DLSS Ray Reconstruction c\u1ee7a NVIDIA, gi\u00fap kh\u1eed nhi\u1ec5u v\u00e0 \u0111\u1ea1t \u0111\u01b0\u1ee3c hi\u1ec7u su\u1ea5t th\u1eddi gian th\u1ef1c. Tuy nhi\u00ean, \u0111i\u1ec1u n\u00e0y c\u0169ng \u0111\u1ed3ng ngh\u0129a v\u1edbi vi\u1ec7c c\u00f4ng ngh\u1ec7 n\u00e0y ch\u1ec9 ho\u1ea1t \u0111\u1ed9ng hi\u1ec7u qu\u1ea3 tr\u00ean c\u00e1c card \u0111\u1ed3 h\u1ecda NVIDIA GeForce RTX, \u0111i\u1ec1u n\u00e0y c\u00f3 th\u1ec3 h\u1ea1n ch\u1ebf m\u1ed9t s\u1ed1 ng\u01b0\u1eddi ch\u01a1i kh\u00f4ng s\u1edf h\u1eefu ph\u1ea7n c\u1ee9ng t\u01b0\u01a1ng th\u00edch.<\/p>\n<h2><strong>Kh\u00e1c Bi\u1ec7t Gi\u1eefa Path Tracing v\u00e0 Ray Tracing<\/strong><\/h2>\n<p>RE Engine \u0111\u00e3 h\u1ed7 tr\u1ee3 c\u00f4ng ngh\u1ec7 d\u00f2 tia t\u1eeb t\u1ef1a game Resident Evil Village (2021), nh\u01b0ng ch\u1ec9 s\u1eed d\u1ee5ng cho \u00e1nh s\u00e1ng gi\u00e1n ti\u1ebfp. Path tracing kh\u00e1c bi\u1ec7t \u1edf ch\u1ed7 n\u00f3 x\u1eed l\u00fd c\u1ea3 \u00e1nh s\u00e1ng tr\u1ef1c ti\u1ebfp v\u00e0 gi\u00e1n ti\u1ebfp, mang l\u1ea1i hi\u1ec7u \u1ee9ng \u00e1nh s\u00e1ng ch\u00e2n th\u1ef1c h\u01a1n. \u0110i\u1ec1u n\u00e0y gi\u00fap t\u1ea1o ra b\u00f3ng \u0111\u1ed5 chi ti\u1ebft, ph\u1ea3n x\u1ea1 s\u1eafc n\u00e9t v\u00e0 kh\u1eed nhi\u1ec5u \u1ed5n \u0111\u1ecbnh h\u01a1n so v\u1edbi c\u00e1c ph\u01b0\u01a1ng ph\u00e1p truy\u1ec1n th\u1ed1ng.<\/p>\n<h2><strong>Ph\u01b0\u01a1ng Ph\u00e1p T\u1ed1i \u01afu H\u00f3a Hi\u1ec7u Su\u1ea5t<\/strong><\/h2>\n<p>CAPCOM \u0111\u00e3 \u00e1p d\u1ee5ng ph\u01b0\u01a1ng ph\u00e1p RIS (Reservoir-based Importance Sampling) \u0111\u1ec3 ch\u1ecdn l\u1ecdc c\u00e1c ngu\u1ed3n s\u00e1ng quan tr\u1ecdng, gi\u00fap t\u1ed1i \u01b0u h\u00f3a hi\u1ec7u su\u1ea5t. M\u1ed9t s\u1ed1 thi\u1ebft k\u1ebf ch\u00ednh bao g\u1ed3m vi\u1ec7c b\u00f9 \u0111\u1ed9 s\u00e1ng \u0111\u1ec3 kh\u1eafc ph\u1ee5c c\u00e1c l\u1ed7i l\u00e0m t\u1ed1i \u1edf nh\u1eefng v\u00f9ng \u0111\u01b0\u1ee3c chi\u1ebfu s\u00e1ng, v\u00e0 s\u1eed d\u1ee5ng c\u00e1c \u0111a gi\u00e1c ph\u00e1t s\u00e1ng \u0111\u1ec3 l\u1ea5y m\u1eabu hi\u1ec7u qu\u1ea3 h\u01a1n. Nh\u1eefng c\u1ea3i ti\u1ebfn n\u00e0y \u0111\u00e3 gi\u00fap gi\u1ea3m thi\u1ec3u nhi\u1ec5u v\u00e0 n\u00e2ng cao ch\u1ea5t l\u01b0\u1ee3ng h\u00ecnh \u1ea3nh trong game.<\/p>\n<h2><strong>Gi\u1ea3i Quy\u1ebft C\u00e1c V\u1ea5n \u0110\u1ec1 H\u00ecnh \u1ea2nh<\/strong><\/h2>\n<p>Nh\u00f3m ph\u00e1t tri\u1ec3n c\u0169ng \u0111\u00e3 tri\u1ec3n khai k\u1ef9 thu\u1eadt ReSTIR GI \u0111\u1ec3 \u1ed5n \u0111\u1ecbnh ch\u1ea5t l\u01b0\u1ee3ng DLSS Ray Reconstruction, gi\u00fap gi\u1ea3m nhi\u1ec5u trong \u00e1nh s\u00e1ng gi\u00e1n ti\u1ebfp. H\u1ec7 th\u1ed1ng n\u00e0y cho ph\u00e9p t\u00e1i s\u1eed d\u1ee5ng c\u00e1c m\u1eabu \u0111\u01b0\u1eddng \u0111i qua c\u00e1c khung h\u00ecnh, t\u1eeb \u0111\u00f3 c\u1ea3i thi\u1ec7n hi\u1ec7u su\u1ea5t v\u00e0 ch\u1ea5t l\u01b0\u1ee3ng h\u00ecnh \u1ea3nh. \u0110i\u1ec1u n\u00e0y \u0111\u1eb7c bi\u1ec7t quan tr\u1ecdng trong c\u00e1c c\u1ea3nh c\u00f3 th\u1ec3 \u0111\u01b0\u1ee3c chi\u1ebfu s\u00e1ng ch\u1ec9 b\u1eb1ng IBL, gi\u00fap gi\u1ea3m \u0111\u00e1ng k\u1ec3 nhi\u1ec5u.<\/p>\n<h2><strong>C\u00f4ng Ngh\u1ec7 T\u00f3c S\u1ee3i \u0110\u1ed9c Quy\u1ec1n<\/strong><\/h2>\n<p>C\u1ea3 Resident Evil Requiem v\u00e0 PRAGMATA \u0111\u1ec1u s\u1eed d\u1ee5ng c\u00f4ng ngh\u1ec7 t\u00f3c s\u1ee3i \u0111\u1ed9c quy\u1ec1n, mang l\u1ea1i hi\u1ec7u \u1ee9ng ch\u00e2n th\u1ef1c cho c\u00e1c nh\u00e2n v\u1eadt. C\u00f4ng ngh\u1ec7 n\u00e0y k\u1ebft h\u1ee3p gi\u1eefa rasterizer ph\u1ea7n c\u1ee9ng v\u00e0 ph\u1ea7n m\u1ec1m, gi\u00fap t\u1ea1o ra c\u00e1c b\u00fai t\u00f3c t\u1ef1 nhi\u00ean v\u00e0 s\u1ed1ng \u0111\u1ed9ng. \u0110\u1eb7c bi\u1ec7t, PRAGMATA \u0111\u00e3 n\u00e2ng c\u1ea5p c\u00f4ng ngh\u1ec7 n\u00e0y l\u00ean BVH s\u1ee3i t\u00f3c th\u00edch h\u1ee3p, t\u1ea1o ra s\u1ef1 kh\u00e1c bi\u1ec7t r\u00f5 r\u1ec7t trong h\u00ecnh \u1ea3nh.<\/p>\n<h2><strong>T\u1ed1i \u01afu H\u00f3a Hi\u1ec7u Su\u1ea5t Cu\u1ed1i C\u00f9ng<\/strong><\/h2>\n<p>Cu\u1ed1i c\u00f9ng, \u00f4ng Calvin Shu \u0111\u00e3 tr\u00ecnh b\u00e0y v\u1ec1 qu\u00e1 tr\u00ecnh t\u1ed1i \u01b0u h\u00f3a s\u1eed d\u1ee5ng m\u1ed9t c\u1ea3nh th\u1eed nghi\u1ec7m t\u1eeb PRAGMATA v\u1edbi DLSS Ray Reconstruction. Th\u1eddi gian khung h\u00ecnh \u0111\u00e3 \u0111\u01b0\u1ee3c c\u1ea3i thi\u1ec7n \u0111\u00e1ng k\u1ec3 nh\u1edd v\u00e0o c\u00e1c t\u1ed1i \u01b0u h\u00f3a trong qu\u00e1 tr\u00ecnh x\u1eed l\u00fd. \u00d4ng nh\u1ea5n m\u1ea1nh r\u1eb1ng DXR 1.2 v\u1edbi Shader Execution Reordering l\u00e0 khuy\u1ebfn ngh\u1ecb cho c\u00e1c tr\u00f2 ch\u01a1i s\u1eed d\u1ee5ng path tracing trong t\u01b0\u01a1ng lai, gi\u00fap \u0111\u1ea1t \u0111\u01b0\u1ee3c hi\u1ec7u su\u1ea5t t\u1ed1i \u0111a v\u1edbi \u00edt c\u00f4ng \u0111o\u1ea1n h\u01a1n.<\/p>\n<p>Nh\u1eefng c\u1ea3i ti\u1ebfn n\u00e0y kh\u00f4ng ch\u1ec9 mang l\u1ea1i tr\u1ea3i nghi\u1ec7m ch\u01a1i game t\u1ed1t h\u01a1n m\u00e0 c\u00f2n m\u1edf ra h\u01b0\u1edbng \u0111i m\u1edbi cho c\u00f4ng ngh\u1ec7 \u0111\u1ed3 h\u1ecda trong ng\u00e0nh c\u00f4ng nghi\u1ec7p game. Resident Evil Requiem h\u1ee9a h\u1eb9n s\u1ebd l\u00e0 m\u1ed9t trong nh\u1eefng t\u1ef1a game \u0111\u00e1ng ch\u00fa \u00fd nh\u1ea5t trong n\u0103m t\u1edbi.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CAPCOM tr\u00ecnh b\u00e0y t\u1ea1i GDC 2026 c\u00e1ch t\u00edch h\u1ee3p path tracing to\u00e0n ph\u1ea7n v\u00e0o RE Engine sau 1,5 n\u0103m ph\u00e1t tri\u1ec3n, v\u1edbi s\u1ef1 h\u1ed7 tr\u1ee3 k\u1ef9 thu\u1eadt s\u00e2u t\u1eeb NVIDIA v\u00e0 c\u00f4ng ngh\u1ec7 kh\u1eed nhi\u1ec5u DLSS Ray Reconstruction.<\/p>\n","protected":false},"author":0,"featured_media":3192,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3191","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cong-nghe"],"_links":{"self":[{"href":"https:\/\/www.gocdidong.net\/index.php\/wp-json\/wp\/v2\/posts\/3191","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gocdidong.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gocdidong.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gocdidong.net\/index.php\/wp-json\/wp\/v2\/comments?post=3191"}],"version-history":[{"count":0,"href":"https:\/\/www.gocdidong.net\/index.php\/wp-json\/wp\/v2\/posts\/3191\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gocdidong.net\/index.php\/wp-json\/wp\/v2\/media\/3192"}],"wp:attachment":[{"href":"https:\/\/www.gocdidong.net\/index.php\/wp-json\/wp\/v2\/media?parent=3191"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gocdidong.net\/index.php\/wp-json\/wp\/v2\/categories?post=3191"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gocdidong.net\/index.php\/wp-json\/wp\/v2\/tags?post=3191"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}